Tuesday, February 1, 2011

Starship Parish Design #2

Starship Parish is heavily inspired by Galaxy Trucker a board game that focuses on building a space ship. It uses a similar system of pulling pieces, which are called salvage and attaching them to your starship. These pieces define your ship and are essential in surviving the missions given from the Starship.

Also another blurb of game lore:
Aboard the Starship the need to escape the earths orbit has the inhabitants constantly looking for new recruits that can help. Emus are the first ship given to new recruits, primarily because they are junk. With only a unstable fusion core and metal to strap salvage onto, it lets the Starship command quickly find promising initiates.

Friday, January 28, 2011

Starship Parish Design #1

My next game I am working on is a touchscreen game named Starship Parish. Here is a blurb about the game:
Earth has become vast deserts and the need to explore the universe has exploded. With governments only offering limited capacity aboard their ships, people have taken to their own initiative to build and launch themselves to a better world. Workship Parish is one of the staging stations that many explorers first use to start their move for freedom from the wasteland earth. The game starts with you arriving on the Starship Parish and trying to gain your right to head for a new world.

Sunday, February 14, 2010

Catamaran Game Design #1

I have been working on Catamaran for the last two months off and on since I got the idea while drafting on Magic Online. I was waiting for my next round to start, when I started to think about what has kept me playing Magic for so long. Knowing that drafting has always been one of the big parts that I enjoy making me lave constructed Magic in the dust. Then I started to think how Dominion was able to prove that the mechanic is still alive and that really the variations are ripe for the picking. One of these variations that is used in Magic is called the Rochester format. The gist of how the format works is the pack is placed face up on the table and then the players take turns picking a card. The problem with this format in Magic is it takes far longer than hidden drafting because only one player is picking at a time versus the 8 or so players that are usually doing it at the same time. Yet this format still can be incredibly enticing due to the amount of information the player has from seeing all the cards that will be in play. This forms the main mechanic that makes up Catamaran. Next I will take a look at how the other mechanics are brought together to hopefully make this a game worth playing.